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Wesnoth Units database

Knight of the Sun

(image)

Extremely talented warriors who come to the barracks are instead taken to the monasteries of Eltire, where they are learned the secrets of effective fighting and especially defense. After that they are accepted to the council guard and equiped with the best armor available to the Eltirean people.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.

Advances from: Knight Errant
Advances to: Guardian of the Sun
Cost: 28
HP: 58
Movement: 5
XP: 70
Level: 2
Alignment: lawful
IDKnight of the Sun
Abilities: steadfast
(image)hammer
impact
9 - 3
melee
Resistances:
blade20%
pierce0%
impact20%
fire15%
cold10%
arcane-10%
TerrainMovement CostDefense
Cave240%
Coastal Reef240%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9940%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable9920%